Bearly Sleeping, Always Developing.
Enter a blocky, voxel-style world of relentless monster shooting! Explore randomly generated arenas with diverse themes and challenging bosses. Journey through procedurally generated worlds, defeat their boss, and gather resources to craft and upgrade your weapons. Customize your arsenal and see how long you can survive the ever-increasing difficulty.
Game development is my driving force. I have worked with various game engines and tools, and I am constantly exploring new technologies and development styles. I aim to craft games that I myself would be excited to play, and I hope to connect with players who share my passion for unique and enjoyable games.
Released Killcraft, my first public Unity3D game, which attracted over 500,000 players. However, my demanding studies to become an electrician consumed my time and energy, forcing me to put game development on hold.
I've returned to my passion: game development. I've started practicing with game engines and coding again, fueled by a wealth of new game ideas.
I'm now dedicated to full-time game development, actively working on projects for publication and release. Expect regular updates and new games!
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